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Runtime Debugging, Profiling & Zero-GC
In-game diagnostics, profiling and fixes for memory leaks and GC spikes.
Runtime diagnostics for mobile, console and VR builds. We find where frame time goes, remove garbage collection spikes and set up remote debugging over Wi-Fi or USB.
What's included
- Zero-Allocation UI Toolkit Runtime HUDs
- Remote Web Companion Debuggers (Wi-Fi/USB)
- FrameTimingManager Bottleneck Profiling
- Garbage Collection (GC) Peak Elimination
Example project
Illustrative example, not a client case study
Fixing stutter in a mobile game’s busy scenes
The game hitches every few seconds in big fights on mid-range phones.
- Profile frame times on the target phones to find where the spikes come from
- Remove per-frame memory allocations that trigger garbage collection
- An in-game HUD and a browser companion to watch memory and frame time on the device
- Before-and-after measurements in a short written report
Typically 2–4 weeks.
Price
From $1,200. Every project is quoted after a short call; the estimator on our home page gives a ballpark in a minute.