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C# Clean Architecture & Gameplay Systems

Modular SOLID frameworks, UniTask & Dependency Injection.

Code structure that stays easy to change as the game and the team grow: state machines, save systems, event channels and dependency injection.

What's included

Example project

Illustrative example, not a client case study

Untangling a prototype before it grows

A successful prototype is turning into a full game, and every change now breaks something else.

  1. Map how the scenes, managers and singletons depend on each other
  2. Introduce dependency injection and event channels one system at a time
  3. State machines for characters, and a versioned, encrypted save system
  4. Tests around the core systems, so later changes stay safe

Typically 3–6 weeks.

Price

From $1,400. Every project is quoted after a short call; the estimator on our home page gives a ballpark in a minute.

Get an estimate · All services · contact@street05.uk